Sunday 6 February 2011

Major Project #3

This week i was working on an ice cube shader. After a lot of messing around with the new mantrasurface node in Houdini 11 i created a shader that did what i wanted. Make a surface look like ice. I wanted to take it a step further so i turned it to digital asset and the user is able to plug it in to any mesh he wants and make it look either like crystal or ice.

User has control over the colour of the crystal/ice , displacement scale and roughness of the shader.







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