Sunday 6 February 2011

Major Project #3

This week i was working on an ice cube shader. After a lot of messing around with the new mantrasurface node in Houdini 11 i created a shader that did what i wanted. Make a surface look like ice. I wanted to take it a step further so i turned it to digital asset and the user is able to plug it in to any mesh he wants and make it look either like crystal or ice.

User has control over the colour of the crystal/ice , displacement scale and roughness of the shader.







Tuesday 1 February 2011

Major Project #2

Hey guys this is my lime digital asset am working on. The aim is the user to create lime wedges or slices easily and the UV's are procedural aswell. So far all the modelling is working perfectly and might modify it later to create oranges and other fruits. Right now only need limes for my Mojito Advert.

As u can see the UI is simple but am adding more features to it later on.


This is how it looks when its rendered. Early Shader test but am still working on it to make it look more photorealistic



and some changes on the specular produce this