This is my first presentation in uni for major project! Basically is a lost of my ideas and what i was thinking of doing for major project
My second presentation was about simulating millions of particles and use them as granulation materials such as sand, and how to render it efficiently using instancing in Renderman!
Inspiration for this kind of project came from various pics i found online such as:
Early test i did using Houdini based on putting any mesh and scattering surface point and giving the melting sand effect:
Third presentation was about different types of fluids and going into detail about them in Houdini and how they are gonna be used for simulating granule materials and the combination of using CUDA
this is the video of the FLIP fluids used for granular material i found on vimeo:
Since the third presentation research i decided not to create a solver for granule material since thats one of the features of FLIP fluids in Houdini! looking for fresh ideas my fourth presentation was about procedural modelling and a bit of houdini's history
This is the digital asset I created for my 4th presentation based on Fermat's Spiral:
Fermats Spiral from Valentinos Demetriou on Vimeo.
Talking with my supervisor tutor he gave me the idea of creating an animation so i started looking around for ideas and the fifth presentation is about what a story is and what it makes good stories successful , also talks about Theo Jansens work and Rube Goldberg machines!
Inspiration on Rube Goldberg machines is the beautiful honda advert
The sixth presentation was going into details about being a VFX supervisor and that the project i will tackle will be a story from concept art all the way to final shot! Detailing the RnD tools that have to be created for making this whole thing achievable!