I doubled the particles and took it to 8 millions and made it thicker at the beginning. The colours are just 2 animated spot lights with shadow maps in mantra! This is the result:
Monday, 19 July 2010
Death Eater Smoke Test II
This is the second attemp of the Death Eater effect! 4 million particles simulated. Used wedge ROP , 8 steps of 1 million particles each, bout 2 mins per frame and then rendered with mantra!
Friday, 16 July 2010
Death Eater Smoke Test I
This is the first attemp of the Death Eater effect! 1 million particles simulated. Used wedge ROP , 5 steps of 250 000 particles each, bout 5 mins per frame and then rendered with mantra!
Death Eater Smoke Apparition/ Disapparition Effect
Saturday, 3 July 2010
First Rendering Project with Houdini Mantra
My first Houdini project using Mantra! I found this renderer to be really powerfull and has a lot of potential for production renders! The first image is the results of the tutorial i was doing from cmiVFX. The rest are alterations on the shaders and lights to get different results and moods for the scene! Each render took about 2 hours with Raytrace and Indirect Illumination.




VFX Compositing
This is 2 VFX compositing assignments i did for my second year of Swansea Metropolitan University! The first one it was a greenscreen shot (terrible greenscreen) and had to model the street, texture it , light it and then composite everything together
VFX Breakdown of First Compositing Assignment from Valentinos Demetriou on Vimeo.
The second one was a still image and i had to create a 3d version of the building and project the image on the 3d geometry. The explosion and debris were created using 3d maya dynamics. The rest was done in Nuke using 3d camera projections!Swansea BT Explosion VFX Breakdown from Valentinos Demetriou on Vimeo.
Subscribe to:
Posts (Atom)